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⚔
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v1.8.2
CPU tracks the ball with moderate accuracy. A fair challenge.
Best of 5 rounds. Ties go to sudden-death tiebreaker rounds.
✝The Field of Battlev1.8.2
Round 1/5
You 0 – 0 CPU
Streak 0
Normal
✝
The Field of Battle
Gold orbs = Virtue · Crimson orbs = Vice
5 Stages · first to 3 round-wins takes each stage
STAGE 2
The Trial of Temperance
The adversary grows fiercer. Hold the line.
Auto-starting in 3…
←→ move P pause Space start
Quote: ↑ continue ↓/R reset
Hold to move your paddle
From the Catechism
…
✝ Virtues & Vices Guide
Orbs appear mid-court and activate when the ball passes through them. Effects apply to the last player who touched the ball and last 4 turns. Pip dots (●●●○) by your paddle show turns remaining. Ball speed grows +1.5% per hit.
♦ Virtues — Gold Orbs
◆
PrudenceUltra Rare
Shows a full trajectory tracker predicting where the ball will land. With Charity: incoming balls slow instead. With Faith: the tracker bends dynamically with the curve.
◆
FortitudeRare
Your paddle grows to 3× its default size for 4 turns.
◆
JusticeRare
Opponent paddle shrinks by 50% for 4 turns.
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CharityCommon
Ball splits into 20 balls aimed at the opponent. The round is decided by the last surviving ball.
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HopeCommon
A second assist paddle appears beside yours for 4 turns.
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FaithCommon
Ball gently curves toward your paddle when returning to you, for 4 turns.
◆
TemperanceRare
Instantly removes all active vices affecting you.
♦ Vices — Crimson Orbs
✕
SlothRare
Your paddle speed is reduced by 50% for 4 turns.
✕
PrideUltra Rare
Your paddle shrinks to 25% of its default size for 4 turns.
✕
AngerRare
The ball bounces back faster on every hit, for 4 turns.
✕
EnvyCommon
Instantly removes all active virtues affecting you.
✕
GluttonyRare
Your paddle is stunned and cannot move for 2 turns.
✕
LustCommon
Paddle controls are inverted for 4 turns.
✕
GreedCommon
Removes all virtue orbs from the field and clears your active virtues instantly.